Tuesday, March 25, 2014

Choicest VGM - VGM #123 - Lemmings - Lemming2




Composed by: Brian Johnston
Arranged for DOS version by: Tony Williams

Here's another track from the classic puzzle game, Lemmings. Whenever I hear this track I immediately imagine an army of Digger Lemmings, frantically digging through the earth, so that their comrades can make it to the exit. In fact, that's all you have to do on the first level so it makes for good background music for that level in particular.

While on the topic of "Digger Lemmings" there were actually quite a few roles you could assign to your Lemmings, as listed below (thanks to Wikipedia):

  • Climber: Can climb vertical surfaces
  • Floater: Lemmings equipped with umbrellas that can survive falls from great heights
  • Bomber: Kamikaze lemmings that blow up destroying anything within close proximity
  • Blocker: Blocks lemmings from moving any further and sends them the other way
  • Builder: Builds a stairway
  • Basher: Digs horizontally
  • Miner: Digs diagonally downwards
  • Digger: Digs directly downwards

Monday, March 24, 2014

Wing Commander Armada Review


Interestingly, I find Dralthis actually much easier to hit when compared to the reverse situation (i.e. trying to destroy an Arrow)

  • Developer: Origin
  • Publisher: EA
  • Release Date: 1994
  • Time played: 4 hours

It's been awhile since I've done a retro review, but trust me to pick another game set in the Wing Commander universe. Wing Commander Armada is probably one of the lesser known Wing Commander games as it's pretty much a spin-off the main Wing Commander series. It is still set in the Wing Commander universe though and it introduces quite a few firsts: (1) you're able to fly Kilrathi ships, (2) you're able to play a turn-based strategy version of Wing Commander and (3) you're able to play multiplayer with a mate.

I haven't included a plot score for this game since even though it uses the Wing Commander universe as a backdrop there isn't really any plot whatsoever. This game is purely for those who want to play a chess version of Wing Commander or multiplayer.

Oh and it might be a good time for me to remind my dear readers that when I review retro games I'm reviewing them by today's standards. A lot of these games were classics in their heyday but I wanted to see how they stack up against modern titles. Does the saying "give me gameplay over graphics any day" really ring true? Do some of these retro games still have the potential to entertain after so many years? Those are the kind of questions I want answered (and hopefully you do too).

This is also helpful for the gamers who were born after these games were released as they may have heard about these classic games but always wondered if it was worth going back to check them out.

Gameplay (3/5)
Wing Commander Armada comes with a variety of game-modes to choose from when someone boots it up. I'll discuss the single-player modes first.

Gauntlet mode is apparently very similar to Wing Commander: Academy, which in turn is similar to the simulators in the Wing Commander games. i.e. you just fight successive waves of enemy fighters and try to survive as long as possible. To me, this isn't what you really play Wing Commander Armada for, but it might be good as a distraction or a means to hone your piloting skills.

The main game mode is Armada mode. In this mode you're introduced to a strategy game similar to Risk or Chess, where you have to explore a cluster of stars with your carrier and fighters, conquer and exploit resources from discovered planets, and then use those resources to build up your fleet. The aim of the game is to find the enemy carrier and destroy it with your heavy fighters (but just like the King piece in Chess you apparently can't have your carrier and the enemy carrier in the same star system at any given time). Whenever you have combat however you can either choose to resolve it automatically or get you to pilot one of the ships. Later on you get heavy fighters which carry almost every weapon in the known Wing Commander universe, making them very overpowered, but the mix of space sim combat and strategy is fun and surprisingly, we don't really see much of that in games nowadays. Well I guess we don't even see many space sims nowadays full stop. Chris Roberts will save the day though with Star Citizen :).

Finally, there's Campaign mode which apparently is just Armada mode done 11 times.

You can play all the aforementioned modes above in multiplayer, with Gauntlet becoming a co-op mode while the others are traditional Player versus Player. There's even a Battle mode where you can just fight one battle against a human opponent.

Oh I tested to see if the multiplayer works by the way and you'll be please to know, even though the game is 20 years old, it does! So, nice job GOG.

When I reminisce about Wing Commander Armada, it usually conjures images like the above: the strategy screen

Sound (2/5)
The game is 20 years old so just as it was with Wing Commander and Wing Commander: Privateer, the sound effects are pretty basic. Consequently the audio doesn't really compare to modern games. Also, why are the sound effects so loud in combat mode compared to the really soft music?

Music (3/5)
Music is done in the MIDI-format and music nowadays tends to be of a higher quality, despite them doing a good job with what was available at the time. There seems to be only one theme that you hear however on the strategy screen of the game which can grate on the nerves after awhile (or you'll just start humming along to it unwittingly).

Graphics (3/5)
Graphics are obviously dated by today’s standards but they were revolutionary for the time. While most of the ships are represented by blocky bitmaps, Origin must be given credit for the amount of detail they’ve taken in drawing the cockpits and animating your ship being damaged.

There is a lack of cutscenes though or any character interaction whatsoever when compared to games like Wing Commander and Wing Commander: Privateer. The only cutscenes you will see are the intro cutscene, the cutscene when you finish an Armada scenario and a cutscene when you finish the campaign.

Replay (4/5)
While the game might invite another replay playing as the opposite side (you can choose to play as either the Terran Confederation of the Kilrathi), or an opportunity to play against (or co-operate with) a friend, if you can find someone to do so, there's not much else to do. It took me about 2 hours to finish one Armada scenario and the Campaign is apparently just 11 of them put together.

Polish (3/5)
I didn't encounter any serious showstopper bugs when playing this (which is really refreshing compared to the amount of Crashes-to-Desktop you experience in AAA titles nowadays) but there are a few criticisms. Firstly, although the strategy mode user interface was probably sufficient for the early 90s, it gets annoying when you can't pan the map around with your mouse and only use the mini-map to zoom into certain areas. Also you apparently can't play single player with a mouse (you have to use the keyboard or a joystick I believe), but in multiplayer games you don't have this same restriction! It doesn't make much sense and these would be considered major oversights in games of today.

Score – 6/10

Wing Commander Armada, being 20 years old, is starting to look rather dated and even when it was originally released, probably wasn't one of Origin's major titles, thanks to the main Wing Commander series and Ultima series stealing the limelight. There is however no denying that this was the most unique title in the Wing Commander series; the ability to play multiplayer was a major drawcard to Wing Commander fans and its mix of strategy and space sim is something that hasn't really been emulated by a AAA developer since.

If you want to get the game, you can get it on Good Old Games (GOG).

If you like this game, you might like...

Videos:

Sunday, March 23, 2014

Choicest VGM - VGM #122 - Lemmings - Lemming1




Composed by: Brian Johnston
Arranged for DOS version by: Tony Williams

Now we move onto that classic puzzle game with those lovable, suicidal, green-haired creatures, known as Lemmings. I often associate this particular track with when I repeat a level (since it seems to play whenever I do, not sure if that's just a coincidence or not though). Other than that, not much to say about this track, although it seems almost a bit too heroic for a race of creatures like the Lemmings :).

Saturday, March 22, 2014

Godus Beta - First Impressions

If I see "Tap an see lost Follower" one more time there's gonna be hell to pay

I'm a Godus Kickstarter backer, mainly because I'm a fan of Peter Molyneux's work, despite his habit of hyping games to ridiculous heights. While the game (albeit in an unfinished state) has been available to play for quite awhile now, I've refrained from playing it as I prefer playing games in a completed state; excessive bugs could potentially ruin my first impression of the game and just as it is with meeting new people, first impressions count! There's also the fact that the game pre-release might be quite different to the final product.

So why did I take the plunge and check out Godus? Well after posting the Godus trailer below:



I received feedback from a friend in the form of another video - a video posted in September that criticised Godus and derided it as a "pay-to-win mobile game" or at least something along those lines. I wanted to experience the current build of Godus myself to see if these criticisms still held true.



One of the major criticisms in the video was how everything required multiple clicks to do. Anyone who has watched the video can breathe a little bit easier now though since 22cans have implemented a means of selecting multiple objects while holding down the mouse button.

Anyway, besides that, how have my first 3 hours of playing the Godus beta been like?

What I like

  • Graphics: Yes the graphics are quite basic with a low polygon count but I actually like the clean, crisp art style.
  • Gameplay: From what I've played so far, the game is a very relaxing, casual kind of game - well most of the time anyway.

What I don't like

  • Graphics: While I like the art-style I did experience some weird artifact issues every so often. Thankfully they went away if I scrolled around for awhile. Obviously something that needs to be fixed come final release.
  • Mobile target platform: A lot of the actions in the game are done with clicking and holding, or holding and dragging, which means its target platform is the mobile. While this isn't so bad in itself it does mean sub-standard controls for PC players, I mean why can't you just drag a box to select multiple things? Why must you hold and drag the so-called "leash" to tag each of the things?
  • Pay-to-win?: There were some rumours and various posts about Godus becoming "pay-to-win" towards the end of last year. Apparently, users could use gems to hurry things up and gems could be purchased with real money. The video by NERD3 above confirms the sighting of this gems feature. This doesn't seem to exist anymore - or at least I haven't encountered it in the beta yet. There's still that lingering worry though if it will make it to final release and if it does, if it will be play-to-win or simply something that is used for cosmetic purchases.
  • Gameplay: You don't really do much in the game besides clearing land for expansion, teching up your civilization and collecting faith (so you can clear more land for expansion). Admittedly, I haven't come across any human players yet so it remains to be seen if it makes things more interesting. It also doesn't help that the pacing in the game is so damn slow. I believe this is why they added the extra feature of using your followers to go on Voyages (which is very similar to the game Lemmings). If you didn't have this mini-game while waiting for stuff to happen back at your civilization, it'd be rather boring.
  • Stability: I know this is a beta but it has to be said that I'm receiving Crashes-to-Desktop every 30 minutes or so. Choicest Games contributor, Choona, who is also playing Godus isn't having the same issue. I discovered that the whenever I have an APPCRASH report it refers to a DLL used by the Marmalade Simulator (which I guess is the engine being used by Godus). I discovered this thread that has a few users mentioning that Marmalade doesn't run very well on AMD cards. It can't be a coincidence that Choona runs an NVIDIA card and I run an AMD. Hopefully this is something else that will be investigated prior to release.
  • Pathfinding AI: Just as it was in another god game, From Dust, followers often get stuck in the terrain and you'll be alerted about it everytime it happens. Needless to say, it gets very annoying.

Verdict


I'd be cautious about investing in Godus at the moment. The game definitely has potential (just like a lot of Peter Molyneux's games) but the uncertainty around the micro-transaction model and how the late game pans out means I can't recommend this game, at least not yet. Expect a review after it's finally released!


Saturday, March 15, 2014

Choicest VGM - VGM #121 - Space Quest IV - Monolith Burger




Track composed by: Ken Allen

Well what do you know? It's Monolith Burger again. Not only did this feature in Space Quest III but it's also featured in Jones in the Fast Lane. The difference this time is that you're actually able to work on the burger assembly line which is a mini-game in itself. You actually hear the start of the mini-game music at 0:53. In the game the conveyor belt with the burgers gets progressively faster and faster, hence the tempo changes in the music as well. Not one of the best themes in the game but instantly recognisable to Space Quest and/or Sierra fans.

Thanks to Sierra On-Line and Quest Studios for providing these memorable tracks.

Friday, March 14, 2014

The Walking Dead Season 2 - Episode 2: A House Divided Review


RUN CLEMENTINE! RUN!

  • Developer: Telltale Games
  • Publisher: Telltale Games
  • Release Date: 4 March 2014
  • Time played: 2 hours

Episode 2 for The Walking Dead Season 2 was released this month and it turns out to be a real cracker. If this review seems to look similar to the Episode 1 review that's because it is - but what would you expect considering only the plot changes between episodes? Well at least that's what you'd expect.

Plot (5/5)
In the second episode, you continue shortly after the events of episode 1 and the start of the episode changes depending on who you decided to approach at the end of the previous episode. Clementine and her new "family" start to realise the house isn't safe anymore and set off on foot to the north. Along the way Clementine meets a couple of characters from Season 1 and 400 Days.

I really like this second episode, in fact moreso than the first one. Unfortunately, I can't give it any higher a mark since I can't go above 100% and to be honest, episode 1 was still damn good. What I like most about this episode is the fact you're starting to see the consequences of your actions and things are starting to get political so I guess the episode name, "A House Divided", is particularly apt. When you consider that Clementine is somewhat vulnerable herself as a child (physically, not mentally - this girl has seen a lot already) it makes it all the more tense. I also like how there are returning characters in this episode so you get to at least discover the fate of two previous characters.

Gameplay (3/5)
For those that have played The Walking Dead: Season One, you know the drill. Gameplay is pretty light, with simple puzzles and the game feels more like a visual novel. The game is mainly conversation driven and focuses more on your relationships with characters more than anything else. You'll occasionally have some Quick Time Events (QTEs) during action sequences but that's about it.

Nick doesn't seem too perturbed about the zombies outside the shed

Sound (4/5)
Voice acting is great but that's to be expected from veteran voice actors – the only issue I had was that the audio was sometimes too loud or too soft.

Music (4/5)
The game has a suitably atmospheric music soundtrack; while there are no memorable themes it is effective in setting the sombre, depressing mood to the game.

Graphics (4/5)
The graphics are similar to The Walking Dead Season One (as you'd expect) and are the best I've seen in a Telltale game yet adopting a thick edges, comic-book style (a similar style is adopted in The Wolf Among Us). The only thing that annoyed me was the fact the framerate tended to jump all over the place at times.

Replay (3/5)
Just like Season One, the ending you receive depends on the choices you make in the game, so there is some attraction there to replay the episode (and indeed, the whole game once it is released). Also like Season One, achievements are still very easy to acquire (i.e. proceed to a certain point in the story) and there's not enough variety to encourage multiple playthroughs.

Polish (4/5)
Unfortunately, as it's a Telltale game, it uses the most recent Telltale Tool so the interface is a very console-friendly one, not a simple point ‘n' click adventure. The game also has the annoying Type 1 save system where progress is autosaved but you never know when the next save point is.

Score – 8/10

The intrigue, returning characters and finally seeing some of the consequences of your actions makes "A House Divided" a great follow-up to the first episode. It will have your undivided attention (sorry for the pun).

If you want to get the game, you can get it on Steam.

If you like this game, you might like...

[LINK: Official The Walking Dead website]

Wednesday, March 12, 2014

Choicest VGM - VGM #120 - Space Quest IV - Skate-o-rama




Track composed by: Ken Allen

This particular track plays when visiting the Skate-o-rama, a roller skating park set in the middle of a giant shopping mall in space known as the Galaxy Galleria. The reason this track gets into my head is not because it's a favourite but probably because I spent so much time dying in the Skate-o-rama part of the game while trying to evade the Sequel Police. It's as if the game was taunting me with this boppy, happy music each time I managed to die. The Space Quest Omnipedia seems to agree with me on this one in terms of the tune's catchiness:

The music played in is this establishment is infamous for being one of the catchiest tunes in the entire Space Quest universe. It has reportedly driven several dozen adventurers to insanity, however such a thing seldom has any effect on the average Space Quest universe denizen.

Thanks to Sierra On-Line and Quest Studios for providing these memorable tracks.

Tuesday, March 11, 2014

Thief - First Impressions

One lump or two?

Thanks to the generosity of my bro, I've managed to nab a Thief pre-order for X-mas! So now that it's been released, what's it like? Thief made it onto my list for a couple of reasons - firstly it's a reboot of the critically acclaimed Thief series made by legendary Looking Glass Studios, a studio behind another classic series, the System Shock series. While I've never played the original extensively, I have peeked over a friend's shoulder while he played it, and what I saw looked good. The second reason I wanted the game is that the developer Eidos Montreal were behind the project and if Deus Ex: Human Revolution was anything to go by, they would probably do the franchise justice.

Anyway after playing the game for over 3 hours, these are my thoughts:

What I like

  • Graphics: Really digging the graphics. Great animations, shadow effects and realistic models. The only thing that's annoying me though is that the lip-synching seems a bit off during some cutscenes.
  • Setting: I love the Steampunk setting - there should be more games based on this genre.

What I don't like

  • Limited character interaction: I'm not sure what character interaction was like in the original but when comparing this to Eidos Montreal's Deus Ex: Human Revolution, it seems very limited.
  • Claustrophobic maps: As I haven't played much of the original Thief I can't really speculate if this is similar to the original in terms of the maps or not, although I'm thinking not from the little I've seen of the original. The maps in Thief seem very claustrophobic and while there are multiple ways to get in and out of places, you seem constricted by which ways you can take. i.e. I would've liked it if you could explore more rooftops in Thief or at least take advantage of them instead of the ones prescribed to me by the game.
  • Darkness = invisible: Another point I'm unsure about when compared to the original but compared to other games, it really seems you're totally invisible when you're in the darkness, even if you're only a foot away from NPCs! Not very realistic (but I'll probably eat my words later in the game when it gets really difficult)!

Verdict


Thief has got high production values and seems to, at least on the surface, capture the spirit of the original however that might not be enough for veteran Thief fans.

Monday, March 10, 2014

Choicest VGM - VGM #119 - Space Quest IV - Main Title Theme




Track composed by: Ken Allen

Ah Space Quest IV. This is definitely one of the Space Quest fan favourites and the time travel plot makes things interesting, however I somehow still find Space Quest V as my favourite Space Quest - probably because it's so similar to Star Trek. The tune you're listening to now plays on the main title screen and is basically a variation of the Space Quest theme, although I do prefer the Superman-esque take on the theme in the VGA version of Space Quest I better.

The talented Ken Allen composed the soundtrack for this game and is currently working on the music for the next game by the Two Guys from Andromeda (which received $539,767 funding via Kickstarter). He's also got his own Kickstarter project to work on once he's finished that one so he's definitely keeping himself busy :).

Thanks to Sierra On-Line and Quest Studios for providing these memorable tracks.

Sunday, March 9, 2014

Sid Meier's Ace Patrol: Pacific Skies Review


One of the mini-cutscenes that play when you engage a target

  • Developer: Firaxis Games
  • Publisher: 2K Games
  • Release Date: 6 November 2013
  • Time played: 2.5 hours

If you've already read my Sid Meier's Ace Patrol review, this one is going to be very similar. Why? Because it's basically a re-skinned Ace Patrol set in the WWII Pacific Theatre, more or less.

Gameplay (3/5)
Sid Meier's Ace Patrol: Pacific Skies, like Ace Patrol, is a casual strategy game where you get to order fighters in aerial combat. Instead of WWI fighters though, you get to command WWII fighters this time around, either from the US or Japanese sides. You get to a pilot and a wingman but eventually you have a squadron of four pilots under your command. Pilots gain experience after battles which you can then use to teach them new skills. Planes also improve during the course of the war so you usually have a choice between one of two planes for each pilot, and each plane have different strengths and weaknesses, such as speed, manoeuvrability, etc.

Each mission takes place on a hexagonal grid (war game enthusiasts in the audience rejoice!) and your plans can fly at different altitude levels. The goal for each mission can vary between escorting reconnaissance planes, attacking supply trains or simply eliminating the enemy. You achieve this by directing the plans under your command in the mission to perform different aerial manoeuvres. As they gain more experience, they gain more manoeuvres which make them more effective fighters. Which difficulty setting you're on and how much damage you inflict and how much you receive determines what you'll be awarded as a score at the end of the mission. So there's some incentive there to go back and beat your existing score.

The game is mildly entertaining and I can appreciate there is some strategy involved especially on later missions (and I was only playing on Easy difficulty). However the only reward you will receive from playing more efficiently is a higher score, very much the old school train of thought to rewarding players. While that's fine for many players, and probably effective on a mobile platform, I need a bit more from my PC game in order to keep me interested.

Hell yeah, P-38 Lightning FTW! Although, it actually isn't as good as I would've hoped (at least in this game)

Sound (2/5)
Sound effects are of an average quality but one thing that annoys me (and I think it's because it's a mobile port) is that you can't change the audio volume in-game. You can only turn it on and off, and by default the volume is really loud.

Music (4/5)
Music is also of an average quality and suffers from the same volume issues as the sound effects. However, unlike Ace Patrol, I actually like the music in this one as it plays a lot of WWII-era jazz and swing.

Graphics (3/5)
Graphics can be best described as basic 3D models - so you don't have any fancy effects here but keep in mind this was originally meant to be a mobile game so it's understandable. They're not too bad that they detract totally from the gameplay though except the explosions sometimes looks like cardboard cut-outs.

Replay (2/5)
As was the case with the previous Ace Patrol, I managed to finish one of the campaigns in only 2 hours. Again there are four campaigns available (US Navy, US Army, Japan Navy and Japan Army) so there should be at least 8 hours of gameplay there. Since I was only playing on Easy difficulty though, you could always return playing on harder difficulty settings to accumulate more points in each mission. There are also achievements to hunt for too - so there's quite a bit to do here but unfortunately the game still hasn't tempted me to play more than one campaign.

Polish (5/5)
I didn't encounter any significant issues while playing Pacific Skies so it's a fairly well polished title. Controls seem to work well on a PC, even though it's a mobile port.

Score – 7/10

In most regards, Pacific Skies is very similar to the original Ace Patrol: both are fun aerial combat strategy games, both are targeted for the mobile market and both have issues with longevity when compared to games like Civilization. However, if I was asked which one I prefer, I'd have to say Pacific Skies but only because I like WWII era music and aircraft. And for that, it gets an extra point.

If you want to get the game, you can get it on Steam.

If you like this game, you might like...

[ LINK: Official Sid Meier's Ace Patrol: Pacific Skies website]

Videos:

Tuesday, March 4, 2014

Choicest VGM - VGM #118 - Wing Commander II - Prince Thrakhath's Theme



Track composed by: Dana Glover and Martin Galway

To finish our foray into Wing Commander II music we have Prince Thrakhath's theme. It's an appropriately regal, menacing and militaristic tune that you'd imagine a race of feline alien warriors would like. Apparently the theme doesn't only get played in the Wing Commander universe though and also makes a cameo in Ultima VII (yes there's apparently a Kilrathi ship in there somewhere as an easter egg).

Thanks to the Wing Commander fan site Wing Commander Combat Information Center for all things Wing Commander, including the soundtracks.

Monday, March 3, 2014

Video Games Live Level 3 Review

  • Name: Video Games Live Level 3
  • Label: Mystical Stone Entertainment
  • Composer(s): Various (produced by Tommy Tallarico)
  • Number of Tracks: 15

Video Games Live Level 3 started off as a Kickstarter project by veteran games music composer, Tommy Tallarico late last year. On 13 September 2013, $285,081 was successfully raised which was over $35,000 above its goal and after a relatively short period of time (at least with respect to other Kickstarter projects I've backed), backers received their digital album a couple of weeks ago. As I was a Kickstarter backer for the project there's obviously a part of me that really wants to like this soundtrack and legitimise my spending money on it. So that's something to take in mind when reading this review. I also find that albums with a compilation of video game tunes can be a tricky job, since you're trying to pick the themes that your audience would like to hear. Unfortunately, in my case being a PC gamer and one that doesn't always play the most popular games, meant there were only a few tracks on this album that really resonated with me.

The highlights on the album for me were The Secret of Monkey Island, Skyrim's Dragonborn theme and Street Fighter II. The Secret of Monkey Island track is basically very similar to what you hear at the beginning of Curse of Monkey Island:



but without Guybrush's monologue by Dominic Armato or the sound of cannons firing as LeChuck attacks Elaine Marley's fortress (as heard in the above video). It's pretty awesome and stands up there besides the recent take on the theme for the HD remake, as one of my favourite versions of the theme.

The Dragonborn theme from Skyrim is done very well and while I like it, it's probably on par with the source material (although the adding of "FUS RO DAH!" in the song is a nice touch). Oh and the Street Fighter II theme is basically dominated by Guile's Theme at the beginning (need I say more?). There's a rockin' guitar solo for Guile's theme that would make any 80s rock band nod their heads in approval.

As I mentioned before, usually mileage varies with these video game compilation soundtracks mainly because you tend to only like the tracks that are familiar to you. There is an exception to this rule with respect to Silent Hill 2's Theme of Laura (yes I too wonder why they didn't just call it Laura's Theme). I've only played a few minutes of the original Silent Hill but not the second but the blues rock sound, I dig it. So Theme of Laura turns out to be a surprise favourite even though I normally don't touch console or horror games.

The rest of the soundtrack has some pretty good orchestral renditions of popular games such as Final Fantasy, Zelda, Tetris, World of Warcraft, Pokemon and DOTA 2 - but while they're done exceptionally well, I don't really feel anything when listening to them. The worst track on this album though has to be the live version of Still Alive. While it's great to hear the enthusiasm of the Chilean crowd in this track, the audio quality is quite low and perhaps a studio version would've been better such as the a capella version of it I heard on the "Bonus Round" CD I received as a backer (which incidentally has some great music by Andrew and Jillian Aversa on it.

Score - 6/10

Unfortunately, despite a majority of the tracks being of exceptional quality (bar one), there aren't enough tracks in this album that entice me to hit that repeat button. Highlights for me are the renditions of The Secret of Monkey Island, Skyrim, Street Fighter II and Silent Hill 2. If you're into Nintendo or more popular games though, this album might hit the sweet spot.

[ LINK: Official Video Games Live website]