Monday, October 5, 2015

Choicest VGM - VGM #200 - Day of the Tentacle - Introduction & Opening Themes

Soundtrack composed by: Peter McConnell, Clint Bajakian and Michael Z. Land

Wow! Choicest VGM's 200th track! That's a big milestone... in fact I'm pretty sure I'm coming to the limit of the number of videos you can have in a playlist... which means I'll have to start a Choicest VGM Playlist #2! Exciting stuff. I have hardly as many tracks as SupraDarky though (he is still "da baws" when it comes to VGM on YouTube).

Anyway, to commemorate this milestone it seems appropriate to play a track from a classic Lucasarts adventure game that will soon be remastered! Hooray! I'm talking about Day of the Tentacle of course, sequel to Maniac Mansion - although I played Day of the Tentacle first. What I always loved about this soundtrack is that like a lot of good films, the game had leitmotifs for each of the characters so just by listening to the music you'd know which character was in the scene. Anyway, here's my run-down of what happens at each part of this first track:

00:08 - The good ol' Lucasarts logo
00:16 - Beautiful front-end of the mansion
00:33 - The not-so-beautiful, toxic back-end of the mansion
00:40 - The Tentacles appear
01:12 - Purple Tentacle transforms
01:23 - Purple Tentacle feels like he could "TAKE ON THE WORLD!"
01:33 - Meanwhile... Bernard Bernoulli gets a note
01:44 - Bernard's housemate Laverne shows up
02:36 - Bernard, Hoagie and Laverne make their way in an old pick-up truck to Doctor Fred Edison's Mansion. The Introductory Credits roll.
04:22 - The crew arrive at the mansion
04:30 - The guys spread out to find Doctor Fred's secret lab. You can hear a grandfather clock ticking in the background.

Thanks to Mirsoft for providing these memorable tracks.

[ VIDEO: Choicest VGM - VGM #200 - Day of the Tentacle - Introduction & Opening Themes ]

Sunday, October 4, 2015

Spotlight Sunday - Week 41 - 2015

Spotlight Sunday is a way for Choicest Games to feature PC games that are scheduled for release on the following week - games that we consider worthwhile checking out.

This week (5th October to the 11th October 2015) there are three games I think are worth checking out; two are based on existing franchises and one is a new retro-style, cyberpunk game:

Read Only Memories

  • Release Date: 06/10/2015
  • Availability: Steam - Not available for pre-order, Humble - $10 USD, - $14.99 USD
A retro future cyberpunk adventure set in a near future San Francisco. The game is inspired by games of the late 1980s and early 1990s such as Snatcher and Gabriel Knight which isn't a bad thing.

I'm guessing the game's price will be about $15 USD on Steam considering it's that price on

Transformers: Devastation

  • Release Date: 06/10/2015
  • Availability: Steam - $49.99 USD, ozgameshop - $35.99 + shipping

A game featuring the original Transformers? You mean Bumblebee before he became a Camaro and when he was still a Volkswagen Beetle? Yep, this is the Transformers you probably grew up on in the 80s in the form of a brawler where you're able to play as five of the Autobots including Optimus Prime, Bumblebee, Jazz, Sideswipe, Wheeljack and Grimlock ("ME GRIMLOCK!"). Not only do you get to fight with some of the iconic Autobots but you get to fight iconic villains of the series too including Megatron, Starscream, Shockwave and, of course, Devastator. If that weren't enough, many of the original voice actors have reprised their roles such as Peter Cullen (Optimus Prime), Dan Gilvezan (Bumblebee) and Frank Welker (Megatron and Soundwave),

Sid Meier's Civilization: Beyond Earth - Rising Tide

While there's a lot of disappointed Civ and Alpha Centauri fans after playing Civilization: Beyond Earth (which I didn't think was that bad), any that are still hanging around for more content will be happy to know that Rising Tide will be released soon as an expansion. Rising Tide introduces four new factions, floating cities, dynamic leader traits, improved diplomacy, enhanced artifact options, hybrid affinities and new biomes.

So are you interested or excited about any PC games being released next week? Which games are you looking forward to?

Friday, October 2, 2015

First Impressions - The Night of the Rabbit

The Night of the Rabbit has beautiful Curse of Monkey Island style visuals

I've had the game The Night of the Rabbit for some time now. I even played it several months ago but after multiple reformats and re-installs of the operating system I managed to lose the save game files (along with a whole bunch of other games). So, I started playing the game again as I'm way behind on my 2013 reviews (you read right, 2013 reviews) and it looks like I never typed up a First Impressions article for the first time I played the game. So here we go...

What I like

  • Beautiful art style: This is definitely one of the strength with this game and indeed many Daedalic Entertainment games in general. The Night of the Rabbit has taken a leaf out of The Curse of Monkey Island's book and the results are spectacular.
  • Fantasy world: The magical, fantasy world you get to explore would not feel out of place in a children's novel. There are lots of cute, talking critters you can interact with along the way.
  • Voice acting: Seems to be a lot of British voice actors in this but Daedalic have done a good job in hiring talented voice actors.
  • Music: Although the music can become repetitive at times, overall it's pretty good and suitably magical

What I don't like

  • Scriptwriting: While the voice acting is pretty good the same can't be said for the scriptwriting – many times you'll get the feeling what you just heard was meant to be a joke but it instead falls flat on its face.
  • Puzzles are starting to become convoluted: I wasn't having too much trouble with the puzzles until recently. I'm at a stage of the game where I've got a lot of inventory items and lots of places I can go and objects to interact with. So the old tactic of trying to manipulate everything in the environment with one of your inventory items is going to be tiresome and laborious if you happen to get stuck. Besides, that's not the real way to play a point 'n' click adventure anyway – it's best if you figure out the solution to a puzzle using wits not trial and error! Turns out that in my case the solution was using an inventory item I never thought of using because I live a way too sheltered life :) (not saying anyone who did figure out the solution are criminals or anything but it helps if you think with that mindset).
  • Frame rate drops: On some screens there seems to frame rate drops which I found surprising for a 2D point 'n' click adventure game although normally it doesn't have a huge impact on performance.


Usually I give up if I have to resort to using a walkthrough for a point 'n' click adventure and I've already done so. However, I'll raise the limit to three times before I consider throwing in the towel on this one. It truly is a magical adventure provided you're good at point 'n' click adventures (which I used to be, but not anymore I guess!)