Weekly Round-Up Wednesday - 18th January 2023

Screenshot of Alien Ace pilot cracking a joke in Space Crew
LOL. That's actually a pretty good one...

The following post is part of a series of posts that are published every Wednesday to update readers on what I've been playing during the week (this also includes games on my "Pile of Shame"). The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.

Battlefield 2042

  • Picked by Me
  • Percentage Complete = 100%

Battlefield 2042 received a new update this week but for some stupid reason, it required 30GB of disk space to install (despite the update itself being under 1GB in size). Anyway, I had to perform a "repair" on my game in order to apply the update since it didn't seem to progress the update when I had 30GB of space free…

Rebel Galaxy Outlaw

  • Picked by Me
  • Percentage Complete = 41%

I find that I can't put down this game which must count for something. I've traded in my light fighter for a freighter called the Durston and it's an ugly-looking ship that looks like a deformed whale, but it apparently has the largest cargo space in the game and allows for turrets and high-end components. Unfortunately, I don't quite have enough cash yet to fully upgrade the powerplant, shield generators and turrets but I'm hoping once I do, the ship will be a force to be reckoned with. I did manage to take down a couple of pirate destroyers so that has to count for something, right? One annoying thing I've found though, regardless of which ship I fly, is that when there is a large group of pirates (say five or more), I tend to get destroyed, and it's regardless of how difficult they rate the mission. In fact, I've been on high risk missions that were achievable and low risk missions that felt impossible (resulting in my ship being destroyed a few times). Thankfully, the game automatically restores from the last checkpoint when you die and doesn't penalise you for dying (such as making you start the game again) but I suspect this would be rather brutal if it did turn out that way. In the end, I often have to boost my way out of engagements where I'm clearly outnumbered, but that's not easy to do in the Durston (much easier to do in the nimble Sandhawk).

The game also makes things difficult unnecessarily by not properly explaining how certain weapons work. For example, one storyline mission has you disabling police ships with an EMP rocket called the Javelin. However, there's never an explanation that the missiles are dumb-fire missiles and are not heat-seeking (like the missiles you start the game with). Even reading the description for the launcher at the equipment bay won't reveal how it works because it's a modified version of an existing launcher (and that's pretty much all the description says about the matter too). I had to end up going online to find how to use them when they could've simply mentioned the nature of the missiles.

I've also noticed that despite the game giving you the ability to auto-follow targets, you still have some degree of freedom in aiming your guns. This means there is still some skill involved in taking out enemies. Also, firing your guns until they overheat is a bad idea since it seems that other systems (such as your shields and afterburners) rely on the same power source meaning if you have no power left to attack, you also have no power to evade or defend yourself either. The bottom line is, power plants are important and don't overlook weapons with a low power draw!

In terms of bugs, the game has been running relatively smoothly although it did freeze up once and another time the game crashed to Desktop when I attempted to quit. So it's not 100% bug free but at least it's nowhere near as bad as Battlefield 2042.

Horizon Chase Turbo - Senna Forever

  • Picked by Me
  • Percentage Complete = 60%

Continuing to play this. There are a lot of races to complete in this DLC but it's starting to feel a little bit like grind. I've yet to try multiplayer and I'm hoping it will be just as good if not better than vanilla Horizon Chase in that regard. So far, I feel this DLC is definitely better than the Summer Vibes DLC but not by much.

Space Crew: Legendary Edition

  • Picked by Me
  • Percentage Complete = 15%

I'm at the stage of the game now where enemies will sometimes board your ship. It was a bit of a surprise the first time it happened and I didn't know what to do. I was very close to losing the ship as systems went offline, fires broke out everywhere and crewmates were being shot at. I finally got it under control though which means my crew lives to fight another day. Also, it looks like completion of side missions do not confer any benefits for successive missions. In Bomber Crew, sometimes completing missions would result in bonuses to future missions such as reduced enemy damage, but there doesn't seem to be any opportunity to do that in this game. I have a high risk mission marked with a star which I can only assume is the mission I need to play in order progress the storyline but I don't feel I'm ready to do this yet since there are still a few upgrades I can make to the ship. So, the plan is to continue completing low risk missions and then accumulate enough money and research to upgrade my ship to the point where it has the best chance of completing the storyline mission. Then it's fingers crossed and hoping for the best.

I'm also at the stage of the game now where you go up against aces, just like in Bomber Crew. However, what's different to Bomber Crew is that there are specific missions available where the primary goal is to hunt down the ace. They are classified as difficult though so not sure if I'm going to be attempting them anytime soon.

LINK: [ The Pile of Shame ]