Weekly Round-Up Wednesday - 21st December 2022

Screenshot of my Pinky Pig bomber decorated by my daughter in Bomber Crew
The colour scheme of the bomber was my daughter's fault, I swear!

The following post is part of a series of posts that are published every Wednesday to update readers on what I've been playing during the week (this also includes games on my "Pile of Shame"). The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.


Battlefield 2042

  • Picked by Me
  • Percentage Complete = 100%

Not much to report with respect to Battlefield 2042. Good fun when it works, frustrating when it doesn't. The previous iterations of Battlefield, Battlefield V and Battlefield 1 continue to be quite popular, at least according to Steam player numbers (23,000 and 19,000 for the 24 hour peak respectively). The 24 hour peak for Battlefield 2042 is around 10,000 at the moment. It's still going to be a hard slog if they want numbers similar to what they were seeing when the game initially came out but it's definitely faring better than it was for the first half of 2022.


Bomber Crew

  • Picked by Me
  • Percentage Complete = 66%

This is turning out to be quite an addictive game and surprisingly complex too. And yes, I did end up jinxing myself last week since sure enough, during Operation Overlord, the bomber took a hell of a lot of damage and half the crew were injured, so I decided to perform an emergency landing: it didn't end up well for half the crew, where they either ended up being Killed in Action or Missing in Action. Thankfully, the pilot and a couple of other crew somehow managed to survive and make their way back to England, so I wasn't starting completely from scratch (and that's one aspect I like about this game. It still feels like a roguelike but it's not as brutal as other roguelikes).

There was also another time where I came very close to losing the plane and crew but miraculously, everyone survived and so did the plane! In this instance, the landing gear was damaged so when I landed on the runway, the plane was lopsided and ended up breaking up into several pieces with a whole bunch of crew getting injured. I guess since they were already back at base, it wasn't far to the hospital! It turns out this isn't an uncommon situation and there's even a Steam guide on how to land when you don't have all your landing gear intact. Apparently what I should've done was to divert fuel from one tank to the tank which still had its wheel intact. I was also meant to bail the gunner crew and when the plane was just about to land on the runway, retract the undercarriage at the last minute so it could land on its belly. I just find it amazing how this game could take all of this into consideration. It's very much a game for tinkerers and engineers, those who like to do their best to keep the plane up in the air and its crew alive long enough to survive the trip back home. In that regard, it shares some similar qualities with Elite: Dangerous, a game where you also have to tinker with spaceship engine, shields and weapons settings to ensure you don't get sucked out into the vacuum of space.

Oh, I've also finally managed to shoot down some aces and I think it's for a couple reasons: firstly, all of my guns have been improved to .50 cal Mk2s and secondly, my radio operator has levelled up enough to be able to call in Spitfire escorts. It's definitely helped me rake in the cash although it looks like I soon won't have anything to spend it on as I have upgraded the plane with the most powerful engines and I'm almost at the maximum weight limit with respect to everything else I've installed on the plane. I've only got two more critical missions left it seems but it doesn't look like I'll be able to make the plane any more survivable than it already is.


LINK: [ The Pile of Shame ]

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