|Making moonshine is not as easy as it looks|
The following post is part of a series of posts that are published every Wednesday to update readers on what I've been playing during the week (this also includes games on my "Pile of Shame"). The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
- Picked by Me
- Percentage Complete = 100%
As predicted the railgun is OP. It's good for shooting down choppers (which is a godsend when it comes to stealth choppers) but that's also a bad thing when it comes to your standard choppers. Also, there's a lot of grenade spam on Breakthrough thanks to the unique grenade launcher that the new specialist Zaid comes with. As a result, Irish's Sentinel is even more useful now.
I was hoping the new season would result in some fixes to the game that would resolve the issues I was having in loading the game twice to connect to EA's servers. Unfortunately, this wasn't the case. In fact I'm experiencing even more bugs with respect to the game including freezing and framerate drops. It's very frustrating.
- Picked by Me
- Percentage Complete = 50% (2.5/5h)
I'm still not a fan of the camera angles but first person mode while interacting with objects is pretty cool. It reminds me of a much better looking Escape from Monkey Island although at least in this game, everything is driven by the mouse.
Puzzles are generally easy to solve for adventure veterans (at least so far) but the motivations behind solving some puzzles seemingly come out of nowhere. For example, at one point you can assist another citizen by repairing one of their belongings but it's not clear why their belongings are being thrown around in the first place or why you need to give it to them (to be fair, it does get explained later but initially, there doesn't appear to be any good reason to).
I'm definitely curious to learn more about the world of Kapia though.
- Picked by Me
- Percentage Complete = 3%
I do like sims but illegal alcohol production and supply isn't the sort of subject matter I would usually pick. I can see myself enjoying the game if I figured out what the hell I was doing. I'm just playing around with sliders and mixing random ingredients, trying to get the chart to be as much a match against the recipe and trying to ensure there's enough ethanol in the mix. There's nothing wrong with the tutorial mind you but after the training wheels are off, I seem to have trouble making quality bottles of liquor. I'm also not entirely sure how to get the police heat levels at the bars down. They only ever seem to keep going up.
Otherwise, the game seems pretty high quality. Only bug I encountered was the naming dialog for the booze as if you delete the last character it resets to its default name. The music is nice and calming and reminds me of the game 1849. Unlocking new recipes is addictive but I'm actually kind of struggling at the moment to do so.
LINK: [ The Pile of Shame ]