Weekly Round-Up Wednesday - 8th June 2022

Screenshot of the Mexican border in Life is Strange 2
The Great Wall of Mexico

The following post is part of a series of posts that are published every Wednesday to update readers on what I've been playing during the week (this also includes games on my "Pile of Shame"). The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.


The Oil Blue

  • Picked by Me
  • Percentage Complete = 94%

It's really difficult to reach Level 1. The progress bar is hardly moving at all now. It's getting to the point I can't really be bothered playing this anymore. However, I'm only three Steam Achievements away from getting a Perfect Game so I might keep going until I at least reclaim three more islands.

I also like it how the alternate soundtrack sounds like something Bruce Hornsby would've come up with, although it's probably for that very reason they went with a different sound for the official soundtrack: it has a more mysterious, ambient, sci-fi synth feel which reflects this dystopian future of drilling for the last deposits of oil in the ocean.


Soundfall

  • Picked by Me
  • Percentage Complete = 20%

I've made it to the next stage. I like how there are variations of the main theme depending on which menu you're in and even which region you visit. For example, the second region is called Brass Beach and now the main theme features a lot of horns in it. Neat!

I still haven't tried co-op with this and last time I looked, I'm not sure how local co-op is activated. I'll have to spend more time investigating. I also don't really understand the differences between the heroes. I could've sworn I saw a screen that outlined the differences at one point but I can't figure how to get back to it again. Maybe I was just imagining things?


Sid Meier's Civilization VI: Gathering Storm

  • Picked by Me
  • Percentage Complete = 33%

Since Lanna was having a terrible game we decided to restart with another multiplayer game, but not before I managed to unlock the achievement "Crouching Tiger, Hidden Cannon" where you have to build five Crouching Tiger units and place them on the Great Wall... aww yeah.

So, in this new game I'm playing as America. America's bonuses seemed to have changed somewhat from previous versions of the game and they now appear to be an ideal civ to play as if you aim for a Diplomatic Victory since each Wildcard Policy slot you have in your government generates extra Diplomatic Favour. You also have late-game cultural and tourism bonuses with the National Parks and Film Studios making them ideal for a cultural victory. At the moment though, I'm not really taking advantage of any bonuses except for the boost to science or culture in tiles of Breathtaking appeal.

We're doing good so far. I have five cities and can't really expand anymore. I'm right next to Korea though who is a technological juggernaut in Civ VI so we'll need to keep an eye out on them in case they go for a Scientific Victory. I've currently got Protestantism as a religion and have managed to spread it far and wide so a Religious Victory could be another potential way we could win.


Life is Strange 2

  • Picked by Me
  • Percentage Complete = 100%

I completed Life is Strange 2 and I like how my particular story ended. After completing the game, I read up a bit more about the potential endings. The life lessons you teach Daniel throughout the course of the five episodes will have an impact on how the ending turns out because Daniel will have his own ideas on whether both of you should be making your way to Mexico or not. In the end, I surrendered to the authorities since I thought it wasn't fair to let Daniel become estranged from his family and friends in the United States. He was a child so he wouldn't go to jail, only I would. In my ending, Daniel agreed it was the right thing to do, Sean spent several years in prison and when he was finally released, Daniel, his Mum and Lyla are waiting to greet him (the game remembers if you decide to call Lyla when the opportunities come up - she will be there if you do so). What is interesting is if you spend most of the game telling Daniel to fight the authorities and just raise him as a cynical person in general, he'll ignore your wish to surrender and try to make a break for Mexico (which can have disastrous consequences).

The final two episodes teach you about mothers who aren't cut out to be parents and the dilemmas they face in abandoning their children to pursue their dreams or remaining with the family only to resent the ones they love. It also explores racism again and how those who are Americans can still feel like foreigners in their own country. All important things to explore and not themes you often find in your average computer game. I also like how the last episode ties in with the previous Life is Strange as you'll meet a character from Arcadia Bay who is a shadow of their former self. It's just an extra reminder you're in the same universe and that Max Caulfield's actions did have an impact.

LINK: [ The Pile of Shame ]

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