|Well if it isn't the infamous Cedric the Owl, here to warn you about "poisonous snakes"|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
- Picked by Me
- Percentage Complete = 10%
It's quite easy to get lost in the world of Disco Elysium since there is a lot of reading and the world is definitely one that has been well thought-out. It's clear there are parallels between the world of Disco Elysium and ours but despite the similarities, there's enough differences that means you need to concentrate when learning about the fictional world's history, culture, politics and even races in order to progress through this game - which is fantastic, I love games that reward you for concentrating on the lore. I still haven't made any actual progress with respect to my quests including the main quest which involves getting help to remove the corpse, but I'm hoping I find a way soon. Unfortunately, my character is neither tough or particularly intelligent to get through most of the puzzles (although he does have encylopaedic knowledge).
XCOM: Chimera Squad
- Picked by Luke
- Percentage Complete = 76%
Wow talk about a difficulty spike! The last Sacred Coil mission is tough. There are a lot of enemies to contend with and I'm not quite sure how to do it. It probably didn't help that Patchwork got taken out in the very first encounter meaning I had to deal with a non-fully upgraded Android in the second encounter (which is still not as good as an agent). The Android was also destroyed meaning the final encounter only had three agents and yeah it was not pretty. Worst of all, the Gatekeeper, which is a pretty tough nut to crack, is responsible for teleporting reinforcements in every turn so yeah, it's going to be a real struggle to complete this one.
King's Quest V
- Picked by Choona
- Percentage Complete = 9%
Time to replay another Sierra adventure I completed in my youth: King's Quest V: Absence Makes the Heart Go Yonder (yes, Sierra loves its puns)! This was the first King's Quest game I've ever played, so I never experienced the older titles on the AGI engines and with EGA graphics until much later. I had the CD-ROM version of King's Quest V and I was blown away by the 256 colour VGA graphics, the voice overs, the live instrumental music, a point 'n' click interface, just the high production values in general. Sure, it looks and sounds very dated now, but it was pretty amazing back in the early 90s, trust me.
Oh, when I mentioned the game has voice acting it is unfortunately quite hard to hear sometimes since it's recorded at a very low bitrate. The voice is sometimes muffled and with no ability to turn on subtitles, it's difficult to figure out what people are actually saying. Also, despite the game being easier than previous King's Quest games there are still non-sensical things in it, like searching a haystack just because there happens to be a needle in it which you can give to the tailor (there's no indication it's in there in the first place - I guess you just have to assume every haystack has a needle sitting in it). You also have to literally pixel hunt for a silver coin when you arrive in the town.
LINK: [ The Pile of Shame ]