|Hmmm that doesn't sound so appetising|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
- Picked by Me
- Percentage Complete = 19%
Yes, this week there was even more zerging involved. Even though I have choppers and missile silos available, there's nothing like the tried and true tanks and infantry rush :). Anyway, the next mission forced me to build missile silos and despite there not being much advance notice of the weapon launching, it's not terribly useful against structures (they'll usually survive after being hit). It's only really useful against a swarm of units which the AI doesn't tend to do (they tend to space their units out). So, I actually can't see much use in using superweapons at all, not to mention it seems like you can only have one nuclear missile at a time so I'm not sure what the point was of building five silos (maybe the cooldown is quicker)?
XCOM: Chimera Squad
- Picked by Luke
- Percentage Complete = 15%
I completed another two main story missions and I think I'm up to the mission where you have to finally take down Gray Phoenix - how exciting! Anyway, Terminal is back on the team and I've upgraded all pistols to Enhanced Pistols. I also noticed that the music on the breach setup screen dynamically changes adding more instruments or layers when you have more agents lined up to go. It's pretty neat and coincidentally, I've been listening to an AIAS Game Makers Notebook episode where VGM composers Austin Wintory and Olivier Deriviere talk about the dynamic nature of music in video games. I highly recommend a listen.
Quest for Glory II
- Picked by Choona
- Percentage Complete = 44%
Still plugging away as a wizard. Combat is so much easier now that I'm not wearing heavy armour: I can actually cast flame darts in close quarters and only about 4 hits can take out a brigand! Neat. In terms of the storyline, I just got rid of the fire elemental and it seems the method of getting rid of it is common across all classes. Casting the Calm spell, didn't calm the flames like it did during the W.I.T. challenge which is a bit confusing - I had to use the waterskin to douse the flame instead.
LINK: [ The Pile of Shame ]
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