Pile of Shame Sunday - 1st November 2020

Screenshot of invasion force in 8-Bit Armies
A long line of attackers tries to take on 5 AI players with nukes

The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.

8-Bit Armies

  • Picked by Me
  • Percentage Complete = 12%

I keep using the same strategy as previous weeks and it works every time. I have access to choppers now but I never ended up using them as dispatching a mix of infantry and tanks seems like it's enough. The enemy has access to superweapons now though which is quite annoying but despite them having a whole number of missile silos in the last mission, it wasn't too difficult for me to take them out.

XCOM: Chimera Squad

  • Picked by Luke
  • Percentage Complete = 11%

I completed one of the main missions and some weird stuff happened with respect to the turn order which caught me out (it resulted in some of my agents not having their turn when I thought they should and the enemy taking a turn instead). During the main mission which involved evacuating a VIP, Patchwork unfortunately got knocked out which means she now has a scar that needs to be taken care of (I'm not sure how she managed to get a "Hobbled" scar considering she already uses prosthetic legs, but there you go). Anyway, I was glad I got through the mission but what was scary was coming up against a beefy alien with 10 health called a Praetorian! I really need to get better weapons fast.

On a side note, I've only just researched breaching grenades… why doesn't Chimera Squad have these things by default? Seems to be quite an oversight…

Quest for Glory II

  • Picked by Choona
  • Percentage Complete = 33%

Bad news. It seems I may have to start again with my wizard because somehow a bug occurred during import that I only just noticed: he didn't actually import as a wizard but as a fighter instead! I was always wondering why he was running around with a shield since a shield prevents you from casting spells during combat. Now I know.

There's a patch out there that can potentially fix this issue so I'll have to give that a go next time I play. Unfortunately, that means I have to replay the entire wizard playthrough again! DO NOT WANT!

LINK: [ The Pile of Shame ]