|Patchwork breaches through a window in XCOM: Chimera Squad|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
- Picked by Me
- Percentage Complete = 12%
Played a couple more missions and again Zerged my way to victory. It might be because I'm playing on Beginner difficulty but if I weren't playing Beginner difficulty, I'm not quite sure what other strategies there are available anyway. The next mission I can actually build helicopters!
XCOM: Chimera Squad
- Picked by Luke
- Percentage Complete = 10%
I completed two more missions. Despite them being marked as difficult, I seemed to get through them somehow. I'm also now trying to focus on building field teams in each of the districts. I'm assuming it's the thing you're meant to do (and probably earlier than I ended up doing) since there are abilities that are only unlocked once you have a certain number of field teams operating synchronously. They also give you a steady income and reduction in unrest each in-game week so that's something.
Most of my agents are now at Level 3 which is a good thing. I love the banter and camaraderie between the characters in this game. It's something I think that could've been developed more, similar to performing loyalty missions in Mass Effect 2 (I'm assuming they don't have them in this game but it would be a cool addition).
Quest for Glory II
- Picked by Choona
- Percentage Complete = 45%
I wasn't quite sure if there was an honourable way to get the bellows as a wizard but I basically stole it off the blacksmith by casting fetch on the bellows during the night. I also captured the air elemental the same way as the Thief class which involves throwing dirt into the wind and then using the bellows to capture it. I did try to cast various spells to see if solving the puzzle was any different for a Wizard and it turns out (I read this in a guide) that you can apparently cast levitate and throw the dirt in the funnel instead of what I did... funny because I'm pretty sure I tried that and it didn't allow me to. Maybe I just wasn't close enough?
I did grab the griffin feather for the dispel potion in a slightly different way than the other classes since I simply cast Levitate and grabbed the feather while the griffin slept. So at least that puzzle solution is a bit different.
I even fought a couple of giant scorpions in the desert but I used the good ol' cast flame darts at the target, close quarters combat, escape, repeat tactic (similar to how my Thief fought in Quest for Glory 1).
LINK: [ The Pile of Shame ]