|Automated phone messages as a game mechanic? Yuck, no thanks.|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
Kentucky Route Zero
- Picked by Me
- Percentage Complete = 70%
I found the interlude between Act III and Act IV rather boring since it’s basically listening to automated messages on a telephone and everybody hates using those things in real life, right? So, you could imagine how much fun it is using one in a computer game. Anyway, I didn’t spend that much time playing it even though I probably should’ve.
I don’t actually remember playing Act IV which means I only played the first three acts the last time I played Kentucky Route Zero. In Act IV you're sailing on a tugboat across a river and visiting stops along the way. The game is still pretty surreal and I'm not sure what's going on but it still deals with themes of loneliness and often makes you feel melancholic.
- Picked by Luke
- Percentage Complete = 65%
I helped a settlement clear an area of ghouls which in turn resulted in them joining the Minutemen. After talking with Preston Garvey and giving him the good news, this triggered the start of the next storyline mission where I had to defend the Castle from an Institute attack. You only get a limited time to erect defences and unfortunately, I didn't get to 100%. Also, despite it appearing like someone was manning the artillery, it didn't work during the attack, which was a real pain in the backside.
The battle was a challenge and inflicted heavy losses with all the non-important NPCs (i.e. the ones that are mortal) dying rather quickly and swarms of Institute soldiers pouring in. My Power Armour was shot to pieces, I ran out of ammo for half my weapons and I had a whole bunch of chem addictions after the battle... but I survived, which means I spent a lot of time afterwards scrounging for aluminium in order to repair the Power Armour. Anyway, this has now been done and I can now focus on completing what appears to be the final mission: an assault on the Institute itself!
Quest for Glory II
- Picked by Choona
- Percentage Complete = 32%
I’m now approaching the business part of the game: I've rescued the city of Shapeir from the four elementals, joined the Eternal Order of Fighters (even after failing their test by showing mercy to a fallen adversary) and discovered that my saurus is actually the exiled Emir or Raseir under a powerful curse. After receiving a generous 100 dinar reward from the Sultan I'm now ready to go to Raseir to find out what's going on and to end the darkness that plagues the kingdom once and for all.LINK: [ The Pile of Shame ]