|And they all lived happily ever after(?)|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
Kentucky Route Zero
- Picked by Me
- Percentage Complete = 100%
I finally finished Kentucky Route Zero but I'm confused as to what actually happened. I will need to read some articles online to make sense of what the whole point of Kentucky Route Zero is since I get the feeling it's one of those games that you either appreciate it as a piece of art or you don't.
The last act of the game has you playing the role of a cat that visits the various residents of a flooded town where you can eavesdrop on their conversations. Many of them intend on leaving but the crew you've been following throughout the whole game might be sticking around (as usual, I believe these decisions are made by the conversation choices you pick). 5 Dogwood Drive turns out to be a vacant house where you can deliver the furniture as part of Conway's final job. Near the end of the game you'll get a chance to observe the funeral of two horses attended by the townsfolk and many ghosts too.
- Picked by Luke
- Percentage Complete = 100%
I didn't only finish Kentucky Route Zero this week, but I also finally finished Fallout 4! It's only taken me almost a year to complete!
In the end, the final mission wasn't too challenging, but it does require you to take out a lot of synths in order to get to the reactor and place some explosives. I had help from the Minutemen NPCs though including Preston "A settlement needs your help" Garvey.
Somehow, at the end of the game you get the option to take the synth version of Shaun as a little boy with you. It seems rather odd why the synth would call you his father (after associating the actual Shaun as his father) not to mention it doesn't seem to have any impact on the ending cinematic. In fact, after reading up a bit about the ending cinematic, I discovered that there's in reality only two endings anyway: one if you choose to side with the Institute and the other when you side with one of the other three factions. So that was kind of disappointing.
The end of the final mission (called "The Nuclear Option" if you side with anyone besides the Institute) definitely ends with a bang (as you'd expect). I encountered a few animation and audio bugs towards the end (e.g. Sturges standing inside the computer and Garvey repeating several times that we were in the reactor) but thankfully no showstopper bugs.
Luke has suggested that I give XCOM: Chimera Squad a go next so stay tuned for more about this game in the near future!
Quest for Glory II
- Picked by Choona
- Percentage Complete = 33%
I finished the game as a Fighter but unfortunately, Rakeesh didn't make me a paladin at the end of the game, which is weird since I don't actually remember ever finishing Quest for Glory II where my fighter wasn't a paladin. I wonder what I did wrong? Anyway, I can't really be bothered playing the game a fourth time to see if I could get a paladin so I'll just see how I go once I eventually get to Quest for Glory III, but not until I finish Quest for Glory II as both a Thief and Wizard.
One thing that annoyed me (but it can actually be viewed as one of the game's strengths) is that it's too easy to fall into the trap of taking a particular route that's intended for one class over another. For example, in my playthrough I mistakenly took the Thief route which involves climbing up the side of the palace and entering the harem. Taking this route has you coming at Ad Avis from behind but the problem is I get the feeling I need throwing daggers in order to defeat Ad Avis and since my fighter doesn't have any, I reached a dead-end (although, this wouldn't have been a problem if I multi-classed perhaps and had a Fighter/Thief character). I remembered that the last time I played as a Fighter it involved a fight with Khaveen, the Captain of the Guard, but since storming the front seemed to result in a premature game over screen, I decided that was the wrong way to go. In the end, it turns out it was the right way to go but you had to do it quickly (i.e. it was all about the timing).
LINK: [ The Pile of Shame ]