|Kentucky Route Zero is as surreal as ever|
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
Kentucky Route Zero
- Picked by Me
- Percentage Complete = 90%
I've completed the interlude between Act IV and Act V called "Un Pueblo de Nada". This interlude covers a story mentioned in Act IV where during a huge storm, a community television station has their broadcast interrupted for the last time by the ghost of a girl called Weaver, who was mentioned at the very beginning of the game and is known by many of the game's characters.
I still don't understand how everything in this game ties together and I'm now nearing the end. It might be a bit too surreal for my tastes and the fact the game doesn't have traditional gameplay mechanics, I often find myself bored and wanting to skip the text just so I can finish the game.
- Picked by Luke
- Percentage Complete = 67%
I'm another step closer to finishing this! How exciting! I managed to make my way to the Institute through some irradiated water pipes filled with turrets, ghouls and eventually synths. My Power Armour took a beating from previous battles on the way to the pipe entrance but I managed to scrounge enough materials to repair most of it. Once I got into the Institute proper, I was able to teleport in a whole bunch of Minutemen including Preston Garvey himself (fortunately, he didn't tell me that another settlement needed my help). All I have to do now is to nuke the Institute's reactor and it's GAME OVER YEAAAHHHHH (of course I have to nuke something - it wouldn't be a Fallout game otherwise, right?).
Quest for Glory II
- Picked by Choona
- Percentage Complete = 26%
I have revised my percentage complete to reflect the game score (instead of the time played) and to reflect the fact I'm going to be playing this game three times (once for each class).
While I do love the Quest for Glory games this one in particular has some annoyances such as how you have to wait for real time to pass in Raseir before you're able to progress the story. It almost becomes unbearable after you help a harem girl escape as in order for her to leave Raseir she requires your visa and if you don't have a visa anymore, you're unable to leave the city and spend time fighting monsters. You're also unable to rest at the inn as you can in Shapeir in order to pass time. Corey Cole actually explains this as being somewhat intentional, as he states below:
That's probably something we considered to be a "feature" rather than a "bug." We wanted to give you the feeling that you're stuck in this dystopian city, with gamer minutes representing real-life days and weeks.
Well he definitely succeeded in that regard with me!
Anyway, I eventually made my way to Khaveen's dungeon but managed to escape thanks to a Katta working for the Raseir UnderGround movement (they spell it with a capital "G" for some reason). Shortly afterwards, like clockwork, Ad Avis discovers you and casts a spell that tricks you into helping him gain an artifact of immense power that will release an ancient evil called Iblis. You end up trapped in the cave where it resides only to be rescued by a genie. So, I'm now outside the palace, ready for the final battle against Ad Avis! Not long to go for my fighter's story now.
LINK: [ The Pile of Shame ]