Pile of Shame Sunday - 13th September 2020

The crew says goodbye to an old friend

The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.

Kentucky Route Zero

  • Picked by Me
  • Percentage Complete = 80%

I finally finished Act IV. It seemed longer than previous acts but I’m not sure if that’s because it actually was longer, it seemed to drag on or both: there were a lot of stops along the river and lots of stories as a result. The most important revelation (at least to me) is that Conway, the antiques delivery guy and the original protagonist of the game, is taken away by the creepy Hard Times Distillery folks. Somehow, nobody seems too distraught by this though but maybe this is because everyone in this game seems to be miserable to begin with?

Fallout 4

  • Picked by Luke
  • Percentage Complete = 66%

I've bought a lot of ammo in Fallout 4 only for me to waste most of it trying to kill Raiders. Also, my Power Armour is already damaged (and I haven't even entered the tunnel that leads to the Institute yet for what is most likely the final mission...). I may have to do a quick visit back to Sanctuary to repair it again before I make my way to the Institute proper.

Quest for Glory II

  • Picked by Choona
  • Percentage Complete = 36%

I finally made my way to Raseir. One of the highlights in Quest for Glory 2 is the "Lawrence of Arabia" sequence where you see a panorama of the desert and your caravan being ambushed by hordes of brigands. Thankfully, you come out of it unscathed, on top of a huge pile of dead enemies. Upon arriving in Raseir, you meet the Captain of the Guard called Khaveen. He takes his job very seriously and finds any reason to send the citizens of Raseir to the dungeons.

From a gameplay standpoint, the only problem with Raseir is that unlike in Shapeir, there aren't any ways to really pass time and you can't rest either meaning there's lots of twiddling of thumbs before the story eventually moves along.

LINK: [ The Pile of Shame ]