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Creepy shack floating in mid-air |
The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.
Middle-earth: Shadow of Mordor
- Picked by Me
- Percentage Complete = 43%
I've managed to kill two Warchiefs this week… that means I'm two main missions closer to the end! I like how when you're taking on a Warchief they seem to have their own theme song! Well it basically consists a lot of chanting of the Warchief's name, but Orcs aren't exactly the most talented when it comes to music 😉.
Fallout 4
- Picked by Luke
- Percentage Complete = 37%
I'm still making my way to the base the Minutemen want to take back but, on the way, I cleared a Raider stronghold. After that I cashed in some Technical Documents with the Brotherhood of Steel and helped build some houses at various settlements (until I ran out of wood). While it's pretty cool that you have the ability to construct new houses, it's a bit unnerving when you build them on hills as the rest of the structure is suspended in mid-air.
The Colonel's Bequest
- Picked by Choona
- Percentage Complete = 20%
I've now started on an SCI0 adventure I've never played before called
The Colonel's Bequest. Set in 1920s Louisiana, your character Laura Bow tags along with a university friend to a creepy old mansion owned by her uncle. He's apparently gathered a whole bunch of people at the house and tells them they will inherit an equal share of his fortune if he dies (which he claims will be soon). However, he also says that if one of the beneficiaries dies, then the late beneficiary's share would be distributed amongst the remaining ones... sounds like a perfect way to get people to start killing each other, right? Let the murder mystery begin!
It's definitely different to other Sierra adventures I've played. For one, there doesn't appear to be any puzzles so far, just a lot of the house and its grounds to explore, as well as the ability to talk to the guests. Another aspect that separates this game apart from other Sierra adventures is that there are no puzzle points to accrue (the game actually explains this if you read the help section).
LINK:
[ The Pile of Shame ]
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