What I've Been Playing This Week (aka Pile of Shame Sunday)

Screenshot from Homefront: The Revolution
Despite not saying anything, I've somehow agreed to this crazy operation

The following post is part of a series of posts that are published every Sunday to update readers on what Mark G has been up to with respect to finishing off games on his "Pile of Shame". The games to target are picked by Choicest Games contributors Choona, Luke and myself. As I'll be talking about my progress through these games, there may be spoilers ahead, especially for games containing a narrative. Consider yourself warned.

Wasteland 2: Director's Cut

  • Picked by Me
  • Percentage Complete = 39%
Damonta is finally free and the radio tower is now operational.

I broke the bad news of Binh's death to her parents but they didn't believe us (I probably needed some form of evidence to prove that she was actually dead). With the radio tower operational though, Vargas now wants Echo Team to prepare for an expedition to California since the radio signal apparently originates from there. On the way back to Ranger Citadel, I made a truce with the Red Skorpion Militia as they were attacking the Desert Rangers for a crime they didn't commit (i.e. infecting all their dogs with some kind of plague). The real culprit turned out to be a farmer living under the harsh rule of the RSM and he was hoping the Desert Rangers would so something about them. I ended up curing Commander Danforth's dogs and not telling him who was actually responsible for the plague but I stopped short from actually killing off the RSM, so unfortunately, this probably means farmer Jobe is now dead (as he threatened to take on Danforth by himself if the Rangers didn't do anything about it): there's no way he's getting past those massive guns outside the RSM compound.

Homefront: The Revolution

  • Picked by Luke
  • Percentage Complete = 58%
It's a trap!

Turns out there's a traitor in the Resistance and surprise, surprise, it's the double agent, Crawford, is the party pooper. It apparently gets worse for the Resistance since Walker's will has apparently been broken by the Norks (he's meant to be the Hero of the Revolution) and Heather also ends up dying while rescuing the Resistance squad that were meant to have been eliminated as part of the ambush. The icing on the cake is that Resistance cells all over the city end up taking heavy casualties which severely demoralises the senior leadership. However, the craziest leader, Dana, has a plan which involves breaking out some prisoners to fight for the Resistance and then finding a way to humiliate the mayor (who happens to be a collaborator) which will apparently help with Resistance recruitment rates.

Gold Rush! Classic

  • Picked by Choona
  • Percentage Complete = 36%
Not really sure what the percentage complete figure truly is but I've made a little bit of progress at Sutter's Fort. A lot of the rooms in the fort seem to be useless but there are a couple that are useful. One such room is where you meet a blacksmith who has a message for you from your brother. You have to provide him correct personal details though (such as your surname) which I had to discover by restarting the game and checking out your parents' tombstones in Brooklyn.

Besides that though, I'm stuck. The blacksmith gives you a branding iron which shows which mule your brother left behind (since you can cross-reference the branding iron with the brand on the mule) but every time I try to take the mule out of the corral, it's game over and death by hanging! I also have no means of acquiring a shovel or gold pan yet, which will make gold prospecting extra challenging I assume!

On the plus side though, I seemed to have solved one puzzle by reading a fake tombstone left by your brother. The clues are rather cryptic though so I may have to end up using a walkthrough next time I play.


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