Chris Braymen composed music for King's Quest VI as well as many other Sierra titles |
One of the most memorable Sierra adventure games I've played has to be King's Quest VI: Heir Today, Gone Tomorrow (get it? oh, never mind). Besides having a magical world to explore the music suited the game well, even that soppy 90s ballad "Girl in the Tower". The man we have to thank for providing this beautiful soundtrack is Chris Braymen (aka Chris Brayman). He provided his composing skills to several games while at Sierra On-Line but after his short stint there he started to become more involved with the development of audio libraries instead of composing for games. Braymen is still in the games industry though and is currently working as a Senior Programmer (specialising in Audio of course) at Disney Interactive.
1977 - Started degree at the University of Rochester - Eastman School of Music
1981 - Graduated with a degree in Music Performance
1986 - Started studying Computer Programming at DeAnza College
1987 - Completed Computer Programming course
1990 - Started working at Sierra On-Line. Quest for Glory II is released. Braymen and Seibert collaborated on the audio and soundtrack.
1991 - Ecoquest, Leisure Suit Larry 5 and Leisure Suit Larry 1 (the VGA version) are released. Braymen collaborated with other musicians in composing the music for these games.
1992 - King's Quest VI and The Dagger of Amon Ra are released. Braymen composed the soundtracks to both of these games.
1993 - Gabriel Knight: Sins of the Fathers and Leisure Suit Larry 6 are released. Braymen collaborated with other musicians on the soundtracks for these games. Braymen also leaves Sierra On-Line to start work at Sculptured Software as a Programmer/Musician. He develops music and audio for console games while working there.
1998 - Braymen leaves Sculptured Software and starts work at Kodiak Interactive as a Programmer/Audio Expert. While here, he developed audio libraries for console games.
2001 - Braymen leaves Kodiak Interactive.
2002 - Braymen joins Sony Computer Entertainment America (SCEA) as a Senior Sound Programmer developing audio tools for console games.
2013 - After over a decade at Sony, Braymen leaves to join Disney Interactive as a Senior Programmer (Audio). He still works here to this day. MobyGames lists him as having worked on the Disney Infinity: Toy Box 2.0 which was released earlier this year.
LINKS:
[ MobyGames: Chris Braymen ]
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