First Impressions: Superbrothers: Sword & Sworcery EP

The game features much parody and breaking the fourth wall

With a name like Superbrothers: Sword & Sworcery EP, you could tell that this game was going to be anything but conventional. I was originally attracted to this game due to some glowing reviews and the fact it boasted a prog rock soundtrack that you would also be able to access from outside the game. As I'm a fan of both prog rock and games with epic soundtracks, I thought this was worth a go especially since I got it so cheap during a Steam sale.

What I like

  • Audio: Sword & Sworcery has some pretty neat audio. While there isn't much voice acting per se, the sound effects they have playing in the background such as the sound of water falling, birds chirping and the wind howling is perfect.
  • Plot: The plot is basically your typical fantasy fare although it's rather humourous since the heroine of the tale isn't particularly heroic, characters in the story communicate via something similar to Twitter, and the tale often breaks the fourth wall.

What I don't like

  • Music: The description of the game mentions it's a "prog rock concept record you can hang out in". While I definitely dig the music, it isn't exactly what I'd call prog rock (at least not the likes of Pink Floyd, Genesis or Yes) so I consequently feel a bit misled.
  • Graphics: I don't mind the graphics but there's no denying that these are 1980s Sierra graphic adventure style graphics - it's like King's Quest but with a better colour palette.
  • Mobile Phone game mechanics: This is quite obviously a game focused for mobile devices (and they're not hiding the fact either, the game managed to generate a good number of its sales off the iOS platform). Consequently, the control system is a bit crappy, consisting a lot of holding the mouse button down and swiping at your screen. I would've preferred a simple point 'n' click interface personally.
  • Basic combat mechanics: From what I've encountered so far, Quick-Time Events seems to be the way that combat is resolved (similar in style to Karateka). This mechanic is fine provided you back it up with a good storyline.


While I'm disappointed the music isn't the kind of prog rock I'm used to, it's still pretty good and I am digging the strange and weird landscapes you're able to explore in this game so far. Consider me intrigued, enough that I want to reach the conclusion to this tale.

[ LINK: Official Sword & Sworcery website ]