There has been hardly any news on the game Tiberium which was to be a squad-based FPS set in the Command & Conquer universe, and for good reason - it's been axed. According to news at Kotaku it appears that due to a restrictive budget and schedule, EALA found it impossible to finish the game if it were to meet high quality standards.
OMG... I've never been a big fan of the RTS series, but I was looking forward to the FPS take on the game. Shame they simply canned the entire project, rather than redesigning it using one of the new engines. Especially since there are a few excellent FPS engines out there, such as the Unreal engine and the Call of Duty 4 engine.ReplyDelete