|Still very much a work-in-progress so no fancy screenshots yet|
Hero-U: Rogue to Redemption has now featured on not one, not two but three Top 10 Most Anticipated PC Games Lists and it's all because I'm a big fan of the Sierra games developed by Lori and Corey Cole, in particular, the Quest for Glory series. These games had such an impact on me as a child that I think I'm generally a better person for playing these games, or at the very least I have an unhealthy respect for paladins. The paladins in the Quest for Glory games are quite different to the ones in Dungeons & Dragons though or at least with respect to their alignment. Usually a paladin is Lawful Good but in Quest for Glory a paladin actually had to disobey the laws of the land if they contradicted his own Code, whatever that Code may be. Basically, Paladins are a bit like Jedis or Warrior Monks instead of loyal, law-abiding knights.
Anyway, I digress, but that's only one small example of why I loved these games - it's a game which teaches you to not take things at face value and where being nice to people can have direct influence on your powers, especially as a paladin (e.g. in Quest for Glory II being polite by greeting and thanking people actually awarded you "Honor" points. The more Honor points you had, the more powerful a Paladin you were).
So Hero-U: Rogue to Redemption is now set to be released in October 2015 mainly because the game itself has changed a few times now. While the setting hasn't changed or, I suppose, the plot (it's still a game about a student learning to be a thief), the engine and genre of game has. As Lori mentioned on the game's blog, originally the Coles were to develop a top-down perspective, puzzle RPG game that could be completed on a modest budget within a year. The only problem was many fans didn't want this - they wanted another Quest for Glory. So the Coles changed course and decided that the game would instead be an adventure-RPG hybrid, just like the old Quest for Glory games. The game also changed from a top-down cartoony perspective to a game with more realistic 2D art from an isometric perspective. Recently the game's art direction has changed again and it's now using 3D models instead of 2D ones.
The huge changes in scope has taken its toll on project funding, considering the Kickstarter project was only able to just reach their very modest target of $400,000, so it's sadly going to be pretty tight for the Coles and the Hero-U team but fingers crossed they finally deliver Hero-U next year. I'm sure no matter what happens Hero-U is going to have an excellent story - one that truly defines what it means to be a hero.
[ LINK: Official Hero-U Rogue to Redemption Website ]