tag:blogger.com,1999:blog-8380001915967889275.post1802939222616452306..comments2024-03-18T02:31:38.890+08:00Comments on Choicest Games: Where are they now? - The Bitmap BrothersMark Goninonhttp://www.blogger.com/profile/07380738899274581100noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8380001915967889275.post-17043586557621860482023-05-19T09:42:09.872+08:002023-05-19T09:42:09.872+08:00Indeed. Game developers in those days managed to c...Indeed. Game developers in those days managed to create so much with so little. Nowadays you don't even need to know how to program to create games! Thanks for providing your insight.Mark Goninonhttps://www.blogger.com/profile/07380738899274581100noreply@blogger.comtag:blogger.com,1999:blog-8380001915967889275.post-13908458321609845582023-05-19T04:54:59.816+08:002023-05-19T04:54:59.816+08:00I think there's some truth in the 3D aspect bu...I think there's some truth in the 3D aspect but at this time the industry was incredibly fast moving.<br /><br />BB are legendary - new releases were always highly anticipated. Both personally and professionally I have huge respect for what they achieved. These guys were writing this high quality fun on machines that have clock speeds measured in low double digits MHz and maybe 512k of RAM - way smaller than the cache size of a vaguely modern Intel chip. I doubt there are few coders who could do it today so well. And this is way before we had "modern" practice/tools like... Version control or unit testing. These guys are doing it seat of their pants.<br /><br />Sure they got wrong footed in the end. The era of knocking out legend game coded in a bedroom moved on. But in many ways these guys (and studios like them at the time) were the pioneers of what is now a $100bn industry. Kudos. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8380001915967889275.post-9594663227160250122022-09-25T00:59:25.678+08:002022-09-25T00:59:25.678+08:00Thanks for commenting! And hey, we're all enti...Thanks for commenting! And hey, we're all entitled to our opinions. Some companies very much thought that 3D games were the way of the future and 2D games wouldn't sell (hence why Lucasarts and Sierra for example started developing adventure games in 3D).<br /><br />I do have a soft spot for 2D games though and believe the revival in indie games in the past decade or so has proven there's still a market for it. Innovation is key though. You can't just rehash old formulas to make it big.Mark Goninonhttps://www.blogger.com/profile/07380738899274581100noreply@blogger.comtag:blogger.com,1999:blog-8380001915967889275.post-73815360106237740172022-09-25T00:41:50.513+08:002022-09-25T00:41:50.513+08:00I was really depressed when I wrote the first comm...I was really depressed when I wrote the first comment.. Now I realize it was really unsympathetic..<br />I'm sorry for this comment...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8380001915967889275.post-880684804531427882022-09-25T00:36:25.657+08:002022-09-25T00:36:25.657+08:00lollolAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8380001915967889275.post-29731056227258591182022-05-25T00:24:56.403+08:002022-05-25T00:24:56.403+08:00They died because they can only develop 2d games w...They died because they can only develop 2d games well, that era died, and they are not good at 3d games.Anonymousnoreply@blogger.com