Default Planetary Soundtracks in Civilization: Beyond Earth v2.0

Screenshot of a volcanic planet in Civilization: Beyond Earth
Welcome to Planet Hawaii

This is version 2.0 of a guide I did last year exploring the default planetary soundtracks in the game Civilization: Beyond Earth. My original reason for investigating the soundtrack and the game's XML files was because I was curious to see if certain tracks were composed specifically for different affinities. Originally, this was the case but with the release of the expansion Rising Tide, not any more. Here's how it's organised nowadays:

Introduction


For the expansion Rising Tide, there's been a few changes made in terms of the soundtrack.

Firstly, I had to look in a new location for the Rising Tide music. XML files were located here:

[drive letter:]\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\DLC\Expansion1\Sounds\XML

The files examined were:
  • DefaultPlanetMusicScripts_Expansion1.xml
  • DesertPlanetMusicScripts_Expansion1.xml
  • FrigidPlanetMusicScripts.xml
  • FungusPlanetMusicScripts_Expansion1.xml
  • VolcanicPlanetMusicScripts.xml

and the .OGG music files that the XML files referred to were located here:

[drive letter:]\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\DLC\Expansion1\Sounds\Streamed\Music

The second change I noticed is that the XML files rid themselves of music that was attributed to the three original affinities of Purity, Harmony and Supremacy - they probably did so because you have hybrid affinities now.

As was the case before, I manually went through playing the .OGG music files in these folders and tried to match them up with the events/triggers in the five XML files above. The result is this guide you're reading.

Note: Again, I didn't list the music files that play when you're at "Peace" but suffice to say, they're most likely the ambient pieces for particular planets along with repeats of tracks I have already matched.

Lush Planet Soundtrack (Default)

Planetfall Music = The Lush Planet and The Lush Planet - Ambient Early
Satellite Launched = Lux Perpetua
Colossal unit Spotted = Destroyer
Planetary Wonder Built = Beauty in the Eye of the Orbiter
Victory Imminent = Our New World
War 1 = Xenomancer
War 2 = O Muse
War 3 = Destroyer
War 4 = Earth's Ambassadors
War 5 = Tidehunter
War 6 = Solid State Citizen

Arid Planet Soundtrack

Planetfall Music = The Arid Planet and The Arid Planet - Ambient Early
Satellite Launched = Dogmatic Engineering
Colossal unit Spotted = Xeno Titan
Planetary Wonder Built = Solar Collector
Victory Imminent = Deep Memory
War 1 = Xenomancer
War 2 = O Muse
War 3 = Xeno Titan
War 4 = Earth's Ambassadors
War 5 = Tidehunter
War 6 = Solid State Citizen

Frigid Soundtrack (The Old World)

Planetfall Music = The Old World and The Old World (Ambient Early)
Satellite Launched = Terra Incognita
Colossal unit Spotted = Ice and Conquest
Planetary Wonder Built = The Dendrite Frontier
Victory Imminent = Fractal Aquilon
War 1 = Xenomancer
War 2 = O Muse
War 3 = Ice and Conquest
War 4 = Earth's Ambassadors
War 5 = Tidehunter
War 6 = Solid State Citizen

Fungal Planet Soundtrack

Planetfall Music = The Fungal Planet and The Fungal Planet - Ambient Early
Satellite Launched = Xenomalleum
Colossal unit Spotted = Promethean
Planetary Wonder Built = Acclimation
Victory Imminent = A New Beginning
War 1 = Xenomancer
War 2 = O Muse
War 3 = Promethean
War 4 = Earth's Ambassadors
War 5 = Tidehunter
War 6 = Solid State Citizen

Volcanic Planet Soundtrack (The Young World)

Planetfall Music = The Young World and The Young World (Ambient Early)
Satellite Launched = Immortal
Colossal unit Spotted = Lahar
Planetary Wonder Built = Mobius Horn
Victory Imminent = Hybrid Champion
War 1 = Xenomancer
War 2 = O Muse
War 3 = Lahar
War 4 = Earth's Ambassadors
War 5 = Tidehunter
War 6 = Solid State Citizen

To see the Steam version of this guide, visit the link below.

[ STEAM GUIDE: Default Planetary Soundtracks in Civ: Beyond Earth v2.0

Comments

  1. Thanks for this, I've wanted to know how the music gets chosen for a map for a while now, ever since I noticed that it varied almost every playthrough. I had thought that it had something to do with affinites, but didn't realise that it had more to do with the biomes.

    P.S. Yes, I've been wondering about this subject for 4 years and this seems to be the only guide on the subject on the entire web. :p

    ReplyDelete
    Replies
    1. No worries! Glad someone else can appreciate the intricacies around this great soundtrack :).

      Delete

Post a Comment